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| ASTERIX AND THE POWER OF THE GODS |
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| Published | ||||||
| 1993 | ||||||
| Publisher | ||||||
| SEGA | ||||||
| Developer | ||||||
| Core Design | ||||||
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| My Role | ||||||||
| SEGA Megadrive | Design |
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The Asterix project landed in my lap when Core
was asked by SEGA to come up with a second Asterix game for the
Megadrive. The title had already been agreed on - 'Asterix and the Power
of the Gods' but what that actually meant, no one actually knew. So, I
began the project with an analysis of every Asterix book I could get my
hands on and trawled them for any excuse to justify the title. (In the
world of Asterix, actual displays of a god's power are never shown so
this was going to be a bit of a stretch.) After a few days I found the
quote I needed - one from Caesar - found on page 19 of 'Asterix and the
Chieftain's Shield' - 'To deceive Caesar is to deceive the gods, and the
anger of the gods would be terrible'. So, with Caesar equating his power
to the 'Power of the Gods' I saw a way in to creating a storyline to fit
however tenuously that might have to be. |
Screenshot Graphix from Asterix |
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| Additional Credits | ||||||||
| Stefan Walker | SEGA Megadrive Programming | |||||||
| Richard Morton | Graphics and Level Design |
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| TEXT © SIMONPHIPPS 2005 |
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