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| HARRY POTTER AND THE PHILOSOPHER'S STONE |
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| Published | ||||||
| November 2001 | ||||||
| Publisher | ||||||
| Electronic Arts | ||||||
| Developer | ||||||
| Know Wonder/ Eurocom/ Electronic Arts UK | ||||||
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| My Role | ||||||||
| PC | Design consultant | |||||||
| Gameboy Advance | Design |
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Having left Acclaim Studios Teesside I was given
a fantastic opportunity - to join Electronic Arts' internal team as Lead
Designer working on their Next Generation (PlayStation 2, Nintendo
GameCube and X-Box) versions of Harry Potter. I leapt at the chance,
both being a fan of the books already and because of the significance of
the property. With a major motion picture only a year away this
was sure to be an awesome ride.
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Harry, Ron and Hermione, as seen in the PC Version |
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With the need to release all of the first batch
of Harry Potter games on exactly the same day as the first movie came
out, deadlines were exceedingly tight. So, burning the word processor
at both ends, Guy and I specc'ed out the design for the game including
the script for the entire GameBoy Advance adventure in under two weeks.
(The scripts for all of the Harry Potter games are edited and approved
by JK Rowling, so we really have to get it right. It must be said
though that no matter how much care we have taken, no one yet has
managed to write Hagrid's distinctive Forest of Dean accent without at
least one correction from the expert herself!)
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Harry encounters Fluffy on the GameBoy Advance |
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| Additional Credits | (Electronic Arts Internal Staff) | |||||||
| Guy Miller | Head of Harry Potter Design (All Formats) | |||||||
| Andy Kerridge | Gameboy Advance Level Design | |||||||
| Dan Riley | Gameboy Advance Level Design |
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| TEXT © SIMONPHIPPS 2005 |
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